Unfortunately I didn't include a full description of my game before publishing it, so I am adding a description here, I hope this helps all who may find the game.
This is currently just the tutorial/prototype for my 2DShooter project, so it is quite simple. In order to amplify the player experience I plan to add a few modifications before completing the final project. The modifications include, but are not limited to:
- More levels (hopefully around 10-15 different levels)
- Additional environmental elements in the levels
- Possible stationary obstacles to fly around and/or hide behind
- Customization of all TMP (textmeshpro)
- If I can figure it out, the possibility for player power ups.
I can't wait to see how the final project turns out, and to hear how my audience (family for the most part) likes the final compared to the tutorial.
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Unfortunately I didn't include a full description of my game before publishing it, so I am adding a description here, I hope this helps all who may find the game.
This is currently just the tutorial/prototype for my 2DShooter project, so it is quite simple. In order to amplify the player experience I plan to add a few modifications before completing the final project. The modifications include, but are not limited to:
- More levels (hopefully around 10-15 different levels)
- Additional environmental elements in the levels
- Possible stationary obstacles to fly around and/or hide behind
- Customization of all TMP (textmeshpro)
- If I can figure it out, the possibility for player power ups.
I can't wait to see how the final project turns out, and to hear how my audience (family for the most part) likes the final compared to the tutorial.